About
Tri Towers Solitaire arranges cards into three pyramid-shaped towers and asks you to discard them all onto a single foundation pile. You can only discard a card that is one rank higher or lower than the current top of the foundation — so if a 7 is showing, you can play a 6 or 8. A stock pile provides cards when you run out of moves.
The game rewards reading the layout before committing to a sequence. A long chain of consecutive cards hiding under a single blocker is extremely valuable — clearing the blocker to access the chain is often the highest-priority move, even if it costs a stock card.
Tri Towers plays faster than Klondike and feels more consistently solvable. A game takes 5–10 minutes and the chain-reaction sequences when they line up are immensely satisfying.
How to Play
- Click a card in any tower that is one rank above or below the current foundation card.
- The played card becomes the new foundation top, extending or reversing your current run.
- Face-down cards become available when the card covering them is removed.
- Click the stock pile to deal a new foundation card when no tower cards are playable.
- Clear all cards from all three towers to win.
Tips
- Look for long consecutive chains in the layout before making your first move.
- Clear cards that are blocking multiple face-down cards first.
- Jokers and wildcards (in some versions) are most powerful when used to bridge an awkward gap.
History
Tri Towers Solitaire (also known as Three Peaks) is part of the "Golf Solitaire" family — games where the goal is to clear cards by playing in sequence rather than building foundations by suit. Golf Solitaire itself has been widely played since the early PC era and was included in many solitaire collections. Tri Towers adds spatial structure and three independent piles, increasing both visual appeal and tactical depth.