Wanted

Visual search arcade game — memorize a target's face and pick them out of a growing, moving crowd before time runs out.

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About

WANTED flashes a photograph in front of you for a second and a half, then buries that person inside a moving crowd. Your only job is to find them again — one tap, no second guesses, before they walk out of frame.

Every person on screen is built from a small set of weighted attributes — skin tone, hair, shirt, pants, height, build, and a handful of accessories — rather than hand-drawn art. That's what lets the game construct genuine decoys: a "twin" who matches your target on every detail but one. Early rounds are full of random strangers to warm you up; by round three the crowd starts seeding real look-alikes, and by round eight the reference photo itself starts working against you, fading to grayscale or tearing at the edges.

It's built for exactly the length of a distracted glance: the countdown isn't a life bar, it's a literal description of how long your target stays in view. Nothing carries over between rounds except your nerve — every crowd is a fresh face to hunt down, and misses within a round get pricier the more of them you make.

How to Play

  • Study the photo shown at the start of each round — you get one look before it's pinned away.
  • Scan the crowd of walking figures and click or tap the person who matches the photo.
  • Wrong picks cost you time, and the penalty grows with each miss inside the same round.
  • Find your target before the round timer runs out — it tracks how long they stay on screen.
  • Clear rounds to face bigger crowds, faster walkers, and increasingly convincing decoys.

Tips

  • Lock onto one or two fixed details first — hair color and headwear are usually the fastest tells.
  • Don't scan row by row; let your eyes catch outliers and color mismatches instead of checking everyone in order.
  • Once "twins" start appearing, check accessories and build last — those often differ even when the face doesn't.

History

WANTED is an independent browser game built by developer Akbar Ali (akbrews.com). Instead of illustrated art assets, every crowd member is generated procedurally from a small set of weighted attributes, which lets the game create difficulty by deliberately copying the target and changing a few of those values rather than hand-authoring near-miss characters. It belongs to the same lineage as classic visual-search games like "Where's Wally?", but trades a static illustrated scene for a procedurally generated, constantly moving one, with a fully synthesized ambient soundtrack built from noise and oscillators rather than recorded samples.

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